\src\act.comm.c(72): /*garble_text(ibuf, GET_SKILL(ch, SPEAKING(ch))); (primo errore che mi segnala e in questa riga garble_text(ibuf, GET_SKILL(ch, SPEAKING(ch)));
\src\act.comm.c(79): /*garble_text(obuf, GET_SKILL(tch, SPEAKING(ch))); secondo errore garble_text(obuf, GET_SKILL(tch, SPEAKING(ch)));
\src\act.comm.c(93):void garble_text(char string, int percent) terzo errore void garble_text(char string, int percent)
cioe non sono errori volevo dire questi sono tutti i barble:P
poi ho messo questo pezzo di codice al inizio dei file /**************************************************************************
# # # ## # # ### ## ## ###
http://www.lyonesse.it # # # # # ## # # # # #
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# # # # # ## # # # # # # # # # # #
### # ## # # ### ## ## ### # # #### ## Ver. 1.0
-Based on CircleMud & Smaug- Copyright (c) 2001-2002 by Mithrandir
******************************************************************** /
/ ***********************************************************************
File: act.comm.c Part of CircleMUD
Usage: Player-level communication commands
All rights reserved. See license.doc for complete information.
Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University
CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.
*********************************************************************** /
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "screen.h"
#include "clan.h"
/ extern variables /
extern int level_can_shout;
extern int holler_move_cost;
/ local functions /
void garble_text (char* string, int percent);
void perform_tell(CHAR_DATA ch, CHAR_DATA vict, char *arg);
int is_tell_ok(CHAR_DATA ch, CHAR_DATA vict);
ACMD(do_say);
ACMD(do_gsay);
ACMD(do_tell);
ACMD(do_reply);
ACMD(do_spec_comm);
ACMD(do_write);
ACMD(do_page);
ACMD(do_gen_comm);
ACMD(do_qcomm);
ACMD(do_lang_say);
ACMD(do_languages);
/*ACMD(do_lang_say)
ciao
\src\utils.h(460):#define GET_SKILL(ch, i) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->skills[i]))
\src\act.comm.c(73): /*garble_text(ibuf, GET_SKILL(ch, SPEAKING(ch)));
src\act.comm.c(80): /*garble_text(obuf, GET_SKILL(tch, SPEAKING(ch)));
src\act.comm.c(82): if (GET_SKILL(tch, SPEAKING(ch)) < 1)
\src\class.c(1773): //if (!GET_SKILL(ch, SKILL_CONTROL_WEATHER))
\src\class.c(1773): //if (!GET_SKILL(ch, SKILL_CONTROL_WEATHER))
\src\fight.c(1741): learned = GET_SKILL(ch, type);
\src\magic2.c(739): if (GET_SKILL(ch, spellnum) >= LEARNED(ch))
\src\obj_trap.c(304): if (!GET_SKILL(ch, SKILL_DISARM_TRAPS))
\src\save.c(302): GET_SKILL(ch, sn) = fread_number(fp);
#define GET_SKILL(ch, i) CHECK_PLAYER_SPECIAL((ch), ((ch)->player_specials->skills[i]))
#define SET_SKILL(ch, i, pct) do { CHECK_PLAYER_SPECIAL((ch), (ch)->player_specials->skills[i]) = pct; } while(0)
in questi giorni ho fatto qualche ricerca su stao pezzo di codice csempre sulle lingue forse sta qui l errore un altro poco e e si risolve sta cosa che si deve fa piu uindi?:P